Added: Clickable file path to access Autobackup files.Added: Keyboard shortcut to bring the Main Window forward.Fixed: If start node is not loaded, its preview on output will be empty/black.Fixed: 3D Floating Cursor does not float in CMS post using GGPKG.Fixed: Polygon hotspots hide after exiting the node they are in.Fixed: Crash when duplicating a Videopano track.Fixed: Blurry tooltip in node hotspot of Feather Box hotspots component.Fixed: Has Sound trigger now detects sounds in 360 video panoramas.Added: Center Current Node in Map now centers the current node in floor plans as well.New: Convert option for video panoramas.New: External Image Loader’s file path is now included in the translation file. New: Open the Skin Editor of the current output using Skin Editor (Current Output) or the keyboard shorttut: Ctrl+Alt+K or Command-Option-K.New: Audio level setting added to video panorama settings.New: ARIA properties for Skin elements are now included in skin translation.Custom images for point hotspots are visible in the output again.Line breaks are no longer being encoded into their ASCII characters used with an exposed variable.The case of the disappearing warnings in the Skin Editor has been solved.This release is a hotfix for the following issues: Custom hotspot images added to external image loaders with a border were causing a shift in the image’s position.Fixed an issue where images were not loading in a cloner using the External Image Loader.URL Video type point hotspot was not showing playing back the video.Warnings from a previous nodes’ clip in the Animation Editor were sticking.Fixed a crash when selecting “Select Gnome Cloud Account”.Fixed an issue where outputs created with 7.0.2 and above were not working with older iOS versions.Fixed scrolling text boxes in the VR skins so they scroll again.The built-in VR skins have been updated to have a unique name for the pager cloner.The built-in skins have been updated to so an iframe is unloaded when a popup hides or closes.Deleting a clip in the Animation editor wasn’t removing its variable track.Fixed an issue where images added to external image loaders were not showing after changing a language.NVIDIA Image Scaling doesn't look as good, but you can use it in virtually any PC game.Here you'll find an ongoing list of new features, fixes, and changes added to each release of Pano2VR 7. It also doesn't require training data for every game that supports it because Image Scaling utilizes a simple spatial upscaling algorithm and not a deep learning AI model that combines temporal data with motion vectors to produce the final image.ĭLSS offers much better image quality and noticeably higher performance boost on average, but again, you can only use it in games that support it. This makes FSR better regarding overall image quality because the HUD and other UI elements look sharper.Ĭompared to NVIDIA DLSS, NVIDIA Image Scaling doesn't require special hardware in the form of Tensor cores found in RTX 2000 and newer graphics cards. In contrast, AMD FSR only upscales the rendered image of the actual game while the HUD and other UI elements, such as menus, are displayed at native resolution. Related: 7 NVIDIA GeForce Experience Features You Should Be Usingīeing driver-based means that NVIDIA Image Scaling upscales the entire image. These settings are 85%, 77%, 67%, 59%, and 50% of the native resolution of your monitor. Image Scaling includes five quality settings, each rendering the image at a lower internal resolution than your monitor's native resolution. NVIDIA Image Scaling is driver-based, meaning you can enable it in any game, even those that support DLSS, FSR, or Intel's XeSS. The final result is an upscaled and sharpened image that doesn't look as good as an image rendered in native resolution, but at least you get a noticeable performance boost. It takes the output image rendered at a lower resolution and upscales it to the native resolution of your monitor. The technology is based on a simple upscaling algorithm aided by a sharpening filter. Image scaling is NVIDIA's upscaling technology that works in any game. But what is NVIDIA Image Scaling anyway, and how do you enable it? NVIDIA Image Scaling Explained If you own an NVIDIA graphics card and want to improve performance in a game that doesn't support DLSS nor FSR, you can take advantage of NVIDIA's Image Scaling feature.
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